Sciweavers

88 search results - page 17 / 18
» Impact of large displays on virtual reality task performance
Sort
View
SIGGRAPH
1999
ACM
14 years 25 days ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
ICMCS
2000
IEEE
95views Multimedia» more  ICMCS 2000»
14 years 28 days ago
An Extensible Set-Top-Box Architecture for Interactive and Broadcast Services Offering Sophisticated User Guidance
Currently available Set-Top-Boxes (STBs) are mainly used for digital TV reception. The User Interface (UI) and the UI dialog of such a device usually focus on its technological as...
Frank Lonczewski, Rudolf Jaeger
CHI
1994
ACM
14 years 19 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
MM
2005
ACM
167views Multimedia» more  MM 2005»
14 years 2 months ago
Evaluation axes for medical image retrieval systems: the imageCLEF experience
Content–based image retrieval in the medical domain is an extremely hot topic in medical imaging as it promises to help better managing the large amount of medical images being ...
Henning Müller, Paul Clough, William R. Hersh...
VIS
2005
IEEE
297views Visualization» more  VIS 2005»
14 years 9 months ago
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...