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ICALT
2009
IEEE
15 years 8 months ago
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation V...
Ángel del Blanco, Javier Torrente, Pablo Mo...
ACE
2004
222views Education» more  ACE 2004»
15 years 6 months ago
Learning about Software Development - Should Programming Always Come First?
The issues surrounding curriculum design of many Computer Science and Software Engineering degree programs1 are many and complex. In particular, the question of whether prior prog...
Margaret Hamilton, Liz Haywood
COGSCI
2010
99views more  COGSCI 2010»
15 years 4 months ago
Learning to Learn Causal Models
Learning to understand a single causal system can be an achievement, but humans must learn about multiple causal systems over the course of a lifetime. We present a hierarchical B...
Charles Kemp, Noah D. Goodman, Joshua B. Tenenbaum
ICALT
2010
IEEE
15 years 5 months ago
What You Check is What You Get: Authoring with jEditOQMath
Abstract--jEditOQMath is an authoring tool for the intelligent learning environment ActiveMath. Its editing interface is a simple source editor. However the wealth and power of the...
Paul Libbrecht
ICML
2010
IEEE
15 years 5 months ago
Boosting for Regression Transfer
The goal of transfer learning is to improve the learning of a new target concept given knowledge of related source concept(s). We introduce the first boosting-based algorithms for...
David Pardoe, Peter Stone