Graphical rendering must be fast enough so as to avoid hindering the user perception/action loop. Traditionally, programmers interleave descriptions and optimizations to achieve su...
Multiple dispatch – the selection of a function to be invoked based on the dynamic type of two or more arguments – is a solution to several classical problems in object-orient...
Peter Pirkelbauer, Yuriy Solodkyy, Bjarne Stroustr...
The domain of robotic soccer is known as a highly dynamic and non-deterministic environment for multiagent research. We introduce an approach using Hierarchical Task Network planni...
This paper describes improvements to the Mach microkernel’s support for efficient application startup across multiple nodes in a cluster or massively parallel processor. Signifi...
Dejan S. Milojicic, David L. Black, Steven J. Sear...
We propose a new paradigm for building scalable distributed systems. Our approach does not require dealing with message-passing protocols—a major complication in existing distri...
Marcos Kawazoe Aguilera, Arif Merchant, Mehul A. S...