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» Implementation of a Constraint-Based Visualization System
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127
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HPDC
2010
IEEE
15 years 3 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
WSC
2004
15 years 3 months ago
Practical 3D Animation of Multiply Articulated Construction Equipment
This paper presents research that led to the design and implementation of practical 3D animation methods to visualize multiply-articulated construction equipment in 3D animations ...
Vineet R. Kamat, Julio C. Martínez
TIP
2008
175views more  TIP 2008»
15 years 2 months ago
Algorithmic and Architectural Optimizations for Computationally Efficient Particle Filtering
Abstract--In this paper, we analyze the computational challenges in implementing particle filtering, especially to video sequences. Particle filtering is a technique used for filte...
Aswin C. Sankaranarayanan, Ankur Srivastava, Rama ...
POPL
2008
ACM
16 years 2 months ago
A theory of platform-dependent low-level software
The C language definition leaves the sizes and layouts of types partially unspecified. When a C program makes assumptions about type layout, its semantics is defined only on platf...
Marius Nita, Dan Grossman, Craig Chambers
129
Voted
VISUALIZATION
2005
IEEE
15 years 8 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin