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» Implementation of a Constraint-Based Visualization System
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HPDC
2010
IEEE
13 years 10 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
WSC
2004
13 years 10 months ago
Practical 3D Animation of Multiply Articulated Construction Equipment
This paper presents research that led to the design and implementation of practical 3D animation methods to visualize multiply-articulated construction equipment in 3D animations ...
Vineet R. Kamat, Julio C. Martínez
TIP
2008
175views more  TIP 2008»
13 years 9 months ago
Algorithmic and Architectural Optimizations for Computationally Efficient Particle Filtering
Abstract--In this paper, we analyze the computational challenges in implementing particle filtering, especially to video sequences. Particle filtering is a technique used for filte...
Aswin C. Sankaranarayanan, Ankur Srivastava, Rama ...
POPL
2008
ACM
14 years 9 months ago
A theory of platform-dependent low-level software
The C language definition leaves the sizes and layouts of types partially unspecified. When a C program makes assumptions about type layout, its semantics is defined only on platf...
Marius Nita, Dan Grossman, Craig Chambers
VISUALIZATION
2005
IEEE
14 years 2 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin