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» Implementation of a service platform for online games
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ICIW
2008
IEEE
14 years 1 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 9 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
WWW
2008
ACM
14 years 8 months ago
Improving personalized services in mobile commerce by a novel multicriteria rating approach
With the rapid growth of wireless technologies and mobile devices, there is a great demand for personalized services in mcommerce. Collaborative filtering (CF) is one of successfu...
Qiudan Li, Chunheng Wang, Guanggang Geng
CSREAEEE
2006
138views Business» more  CSREAEEE 2006»
13 years 8 months ago
An English-Chinese Learning System Using J2ME and Java Servlets
Mobile phones offer a variety of interesting and exciting applications. A mobile phone can be a communication device, an entertainment device, and a learning device. J2ME is a pop...
Chin-Chih Chang, Swapna Sunkara
TON
2012
11 years 10 months ago
Latency Equalization as a New Network Service Primitive
—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
Minlan Yu, Marina Thottan, Li (Erran) Li