In this paper, we present a new algorithm to reconstruct 3D surfaces from an unorganized point cloud based on generalizing the MPU implicit algorithm through introducing a powerfu...
Geometric flows are ubiquitous in mesh processing. Curve and surface evolutions based on functional minimization have been used in the context of surface diffusion, denoising, sha...
We present a shape deformation approach which preserves volume, prevents self-intersections and allows for exact control of the deformation impact. The volume preservation and prev...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...
In this paper, we propose a novel shape interpolation approach based on Poisson equation. We formulate the trajectory problem of shape interpolation as solving Poisson equations d...