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CGF
2008
123views more  CGF 2008»
13 years 7 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
VISSYM
2007
13 years 10 months ago
Multiresolution MIP Rendering of Large Volumetric Data Accelerated on Graphics Hardware
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refi...
Wladimir J. van der Laan, Andrei Jalba, Jos B. T. ...
CARS
2001
13 years 9 months ago
Rendering and interaction in co-operative 3-D image analysis
Most interactive segmentation methods are defined at a 2-d level requiring sometimes extensive interaction when the object of interest is difficult to be outlined by simple means ...
Klaus D. Tönnies, Manfred Hinz, Regina Pohle
RT
1999
Springer
13 years 12 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
MICCAI
2001
Springer
14 years 5 days ago
Volume Rendering of Segmented Tubular Objects
This paper describes a new method of combining ray casting with segmented tubular objects, such as blood vessels, for purposes of clinically useful display. The method first projec...
Elizabeth Bullitt, Stephen R. Aylward