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EUROPAR
2004
Springer
14 years 1 months ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
MVA
2008
131views Computer Vision» more  MVA 2008»
13 years 7 months ago
Frame-level temporal calibration of video sequences from unsynchronized cameras
This paper describes a new method for temporally calibrating multiple cameras by image processing operations. Existing multi-camera algorithms assume that the input sequences are ...
Senem Velipasalar, Wayne Wolf
EMSOFT
2007
Springer
14 years 1 months ago
Loosely time-triggered architectures based on communication-by-sampling
We address the problem of mapping a set of processes which communicate synchronously on a distributed platform. The Time Triggered Architecture (TTA) proposed by Kopetz for the co...
Albert Benveniste, Paul Caspi, Marco Di Natale, Cl...
ICCAD
2003
IEEE
175views Hardware» more  ICCAD 2003»
14 years 4 months ago
Architectural Synthesis Integrated with Global Placement for Multi-Cycle Communication
Multiple clock cycles are needed to cross the global interconnects for multi-gigahertz designs in nanometer technologies. For synchronous design, this requires the consideration o...
Jason Cong, Yiping Fan, Guoling Han, Xun Yang, Zhi...
INFOCOM
1996
IEEE
13 years 11 months ago
Latency-Rate Servers: A General Model for Analysis of Traffic Scheduling Algorithms
In this paper, we develop a general model, called Latency-Rate servers (LR servers), for the analysis of traffic scheduling algorithms in broadband packet networks. The behavior of...
Dimitrios Stiliadis, Anujan Varma