The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
— We address the problem of foothold selection in robotic legged locomotion over very rough terrain. The difficulty of the problem we address here is comparable to that of human...
Mrinal Kalakrishnan, Jonas Buchli, Peter Pastor, S...
As VLSI fabrication technology progresses to 65nm feature sizes and smaller, transistors no longer operate as ideal switches. This motivates the verification of digital circuits us...
This paper treats tracking as a foreground/background classification problem and proposes an online semisupervised learning framework. Initialized with a small number of labeled ...
—We propose a dynamic spectrum access scheme where secondary users recommend “good” channels to each other and access accordingly. We formulate the problem as an average rewa...