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ISCA
2005
IEEE
113views Hardware» more  ISCA 2005»
14 years 2 months ago
Piecewise Linear Branch Prediction
Improved branch prediction accuracy is essential to sustaining instruction throughput with today’s deep pipelines. We introduce piecewise linear branch prediction, an idealized ...
Daniel A. Jiménez
PIMRC
2010
IEEE
13 years 6 months ago
Low-complexity iteration control for MIMO-BICM systems
Air bandwidth is a precious resource for wireless communication. Multiple-antenna (MIMO) systems enable an increase in channel capacity without increasing the air bandwidth. An ite...
C. Gimmler, Timo Lehnigk-Emden, Norbert Wehn
GLVLSI
2005
IEEE
124views VLSI» more  GLVLSI 2005»
14 years 2 months ago
SOFTENIT: a methodology for boosting the software content of system-on-chip designs
Embedded software is a preferred choice for implementing system functionality in modern System-on-Chip (SoC) designs, due to the high flexibility, and lower engineering costs pro...
Abhishek Mitra, Marcello Lajolo, Kanishka Lahiri
AVSS
2006
IEEE
14 years 2 months ago
Real-Time Video Segmentation with VGA Resolution and Memory Bandwidth Reduction
This paper presents the implementation of a video segmentation unit used for embedded automated video surveillance systems. Various aspects of the underlying segmentation algorith...
Hongtu Jiang, Viktor Öwall, Håkan Ard&o...
ISCAS
2005
IEEE
138views Hardware» more  ISCAS 2005»
14 years 2 months ago
An 11M-triangles/sec 3D graphics clipping engine for triangle primitives
—This paper describes a clipping engine, which processes the view clipping, perspective division, and view-port mapping of 3D graphics. Complexity of polygon clipping algorithm c...
Jaewan Bae, Donghyun Kim, Lee-Sup Kim