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ITICSE
2004
ACM
14 years 1 months ago
Use of large databases for group projects at the nexus of teaching and research
Final year, group (capstone) projects in computing disciplines are often expected to fill multiple roles: in addition to allowing students to learn important domain-specific knowl...
Richard C. Thomas, Rebecca Mancy
CE
2008
82views more  CE 2008»
13 years 7 months ago
An empirical study on students' ability to comprehend design patterns
Design patterns have become a widely acknowledged software engineering practice and therefore have been incorporated in the curricula of most computer science departments. This pa...
Alexander Chatzigeorgiou, Nikolaos Tsantalis, Igna...
SCAI
2001
13 years 9 months ago
Using Simulated RoboCup to Teach AI in Undergraduate Education
In this paper we argue that RoboCup is a useful tool for the teaching of AI in undergraduate education. We provide case studies, from two Swedish universities, of how RoboCup based...
Fredrik Heintz, Johan Kummeneje, Paul Scerri
ACE
2004
258views Education» more  ACE 2004»
13 years 9 months ago
Using a Maze Case Study to Teach Object-Oriented Programming and Design Patterns
In order to teach object-oriented design and programming in introductory computer science it is imperative to teach objects from the very beginning of the course. The use of inter...
Chris Nevison, Barbara Wells
SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
14 years 1 months ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson