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AAAI
2010
13 years 9 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
AAAI
2006
13 years 9 months ago
Value-Function-Based Transfer for Reinforcement Learning Using Structure Mapping
Transfer learning concerns applying knowledge learned in one task (the source) to improve learning another related task (the target). In this paper, we use structure mapping, a ps...
Yaxin Liu, Peter Stone
ICCV
2009
IEEE
13 years 5 months ago
Image annotation using multi-label correlated Green's function
Image annotation has been an active research topic in the recent years due to its potentially large impact on both image understanding and web/database image search. In this paper...
Hua Wang, Heng Huang, Chris H. Q. Ding
GLVLSI
2009
IEEE
122views VLSI» more  GLVLSI 2009»
14 years 2 months ago
Enhancing SAT-based sequential depth computation by pruning search space
The sequential depth determines the completeness of bounded model checking in design verification. Recently, a SATbased method is proposed to compute the sequential depth of a de...
Yung-Chih Chen, Chun-Yao Wang
AAAI
2007
13 years 9 months ago
Stochastic Optimization for Collision Selection in High Energy Physics
Artificial intelligence has begun to play a critical role in basic science research. In high energy physics, AI methods can aid precision measurements that elucidate the underlyi...
Shimon Whiteson, Daniel Whiteson