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» Improving search engines using human computation games
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EDUTAINMENT
2009
Springer
14 years 3 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
TCIAIG
2010
13 years 3 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
SIGIR
2011
ACM
12 years 11 months ago
Find it if you can: a game for modeling different types of web search success using interaction data
A better understanding of strategies and behavior of successful searchers is crucial for improving the experience of all searchers. However, research of search behavior has been s...
Mikhail Ageev, Qi Guo, Dmitry Lagun, Eugene Agicht...
ICPR
2008
IEEE
14 years 3 months ago
Human detection by searching in 3d space using camera and scene knowledge
Many existing human detection systems are based on sub-window classification, namely detection is done by enumerating rectangular sub-images in the 2D image space. Detection rate...
Yuan Li, Bo Wu, Ram Nevatia
ACMACE
2004
ACM
14 years 2 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...