This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
In this paper, we propose a novel adaptive step-size approach for policy gradient reinforcement learning. A new metric is defined for policy gradients that measures the effect of ...
Takamitsu Matsubara, Tetsuro Morimura, Jun Morimot...
The challenge we address is to reason about projected resource usage within a hierarchical task execution framework in order to improve agent effectiveness. Specifically, we seek ...
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...
Two standard schemes for learning in classifier systems have been proposed in the literature: the bucket brigade algorithm (BBA) and the profit sharing plan (PSP). The BBA is a lo...