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AIIDE
2007
13 years 10 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
JMLR
2010
189views more  JMLR 2010»
13 years 2 months ago
Adaptive Step-size Policy Gradients with Average Reward Metric
In this paper, we propose a novel adaptive step-size approach for policy gradient reinforcement learning. A new metric is defined for policy gradients that measures the effect of ...
Takamitsu Matsubara, Tetsuro Morimura, Jun Morimot...
ATAL
2006
Springer
13 years 11 months ago
Continuous refinement of agent resource estimates
The challenge we address is to reason about projected resource usage within a hierarchical task execution framework in order to improve agent effectiveness. Specifically, we seek ...
David N. Morley, Karen L. Myers, Neil Yorke-Smith
ATAL
2008
Springer
13 years 9 months ago
On the usefulness of opponent modeling: the Kuhn Poker case study
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...
AAAI
1994
13 years 9 months ago
Hierarchical Chunking in Classifier Systems
Two standard schemes for learning in classifier systems have been proposed in the literature: the bucket brigade algorithm (BBA) and the profit sharing plan (PSP). The BBA is a lo...
Gerhard Weiß