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» In Praise of Numerical Computation
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GAMEON
2000
13 years 10 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
HPDC
2010
IEEE
13 years 10 months ago
Cluster-wide context switch of virtualized jobs
Clusters are mostly used through Resources Management Systems (RMS) with a static allocation of resources for a bounded amount of time. Those approaches are known to be insufficie...
Fabien Hermenier, Adrien Lebre, Jean-Marc Menaud
HPDC
2010
IEEE
13 years 10 months ago
MPIPairwiseStatSig: parallel pairwise statistical significance estimation of local sequence alignment
Sequence comparison is considered as a cornerstone application in bioinformatics, which forms the basis of many other applications. In particular, pairwise sequence alignment is a...
Ankit Agrawal, Sanchit Misra, Daniel Honbo, Alok N...
ICMCS
2010
IEEE
194views Multimedia» more  ICMCS 2010»
13 years 9 months ago
Speech emotion estimation in 3D space
Speech processing is an important aspect of affective computing. Most research in this direction has focused on classifying emotions into a small number of categories. However, nu...
Dongrui Wu, Thomas D. Parsons, Emily Mower, Shrika...
AAMAS
2010
Springer
13 years 9 months ago
Evolutionary mechanism design: a review
Abstract The advent of large-scale distributed systems poses unique engineering challenges. In open systems such as the internet it is not possible to prescribe the behaviour of al...
Steve Phelps, Peter McBurney, Simon Parsons