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AIIDE
2008
13 years 11 months ago
Monte-Carlo Tree Search: A New Framework for Game AI
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pi...
ECIR
2010
Springer
13 years 10 months ago
Evaluating Server Selection for Federated Search
Abstract. Previous evaluations of server selection methods for federated search have either used metrics which are unconnected with user satisfaction, or have not been able to acco...
Paul Thomas, Milad Shokouhi
WWW
2007
ACM
14 years 9 months ago
On ranking techniques for desktop search
This paper addresses the desktop search problem by considering various techniques for ranking results of a search query over the file system. First, basic ranking techniques, whic...
Sara Cohen, Carmel Domshlak, Naama Zwerdling
ICRA
2006
IEEE
103views Robotics» more  ICRA 2006»
14 years 3 months ago
Heuristic Search for Coordinating Robot Agents in Adversarial Domains
Abstract— This paper presents a search-based, real-time adaptive solution to the multi-robot coordination problem in adversarial environments. By decomposing the global coordinat...
Ilya Levner, Alex Kovarsky, Hong Zhang
ATAL
2007
Springer
14 years 3 months ago
Information searching and sharing in large-scale dynamic networks
Finding the right agents in a large and dynamic network to provide the needed resources in a timely fashion, is a long standing problem. This paper presents a method for informati...
George A. Vouros