A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...
—Pull-based mesh streaming protocols have recently received much research attention, with successful commercial systems showing their viability in the Internet. Despite the remar...
—The publish/subscribe (pub/sub for short) paradigm is used to deliver events from a source to interested clients in an asynchronous way. Recently, extending a pub/sub system in ...
—Recent information theoretic results on cooperation in cellular systems are reviewed, addressing both multicell processing (cooperation among base stations) and relaying (cooper...
The world globalization process, the increasing demand for communication and information technologies create a demand for collaborative applications. Aiming at supporting communic...