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MMM
2005
Springer
108views Multimedia» more  MMM 2005»
14 years 2 months ago
Using Games As a Means for Collaboration
The availability of a good interface for online user collaboration has been a sore point for most collaboration applications to date. While MUD’s, MOO’s, IRC and other chat ap...
Keiran Bartlett, Matthew Simpson
TCOM
2010
143views more  TCOM 2010»
13 years 7 months ago
Spectrum Auction Games for Multimedia Streaming Over Cognitive Radio Networks
Abstract—Cognitive radio technologies have become a promising approach to efficiently utilize the spectrum. Although many works have been proposed recently in the area of cognit...
Yan Chen, Yongle Wu, Beibei Wang, K. J. Ray Liu
AAAI
2006
13 years 10 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
IPL
2006
92views more  IPL 2006»
13 years 8 months ago
A constructive approach to sequential Nash equilibria
We present a Coq-formalised proof that all non-cooperative, sequential games have a Nash equilibrium point. Our proof methodology follows the style advocated by LCFstyle theorem p...
René Vestergaard
ATAL
2003
Springer
14 years 1 months ago
Miscomputing ratio: social cost of selfish computing
Auctions are useful mechanism for allocating items (goods, tasks, resources, etc.) in multiagent systems. The bulk of auction theory assumes that the bidders’ valuations for ite...
Kate Larson, Tuomas Sandholm