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VISUALIZATION
1997
IEEE
13 years 11 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
SMA
2008
ACM
139views Solid Modeling» more  SMA 2008»
13 years 7 months ago
An incremental approach to feature aligned quad dominant remeshing
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geome...
Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu
TITB
2010
167views Education» more  TITB 2010»
13 years 2 months ago
Real-Time Visualized Freehand 3D Ultrasound Reconstruction Based on GPU
Visualized freehand 3-D ultrasound reconstruction offers to image incremental reconstruction during acquisition and guide users to scan interactively for high-quality volumes. We o...
Y. Dai, J. Tian, D. Dong, G. Yan, H. Zheng
PG
1997
IEEE
13 years 11 months ago
Incremental view-dependent multiresolution triangulation of terrain
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally onthe-fly during th...
Reinhard Klein, Daniel Cohen-Or, Tobias Hüttn...
WSCG
2003
170views more  WSCG 2003»
13 years 8 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...