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SIGGRAPH
1991
ACM
13 years 11 months ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin
AAAI
2006
13 years 8 months ago
Identification and Evaluation of Weak Community Structures in Networks
Identifying intrinsic structures in large networks is a fundamental problem in many fields, such as engineering, social science and biology. In this paper, we are concerned with c...
Jianhua Ruan, Weixiong Zhang
DAGSTUHL
2006
13 years 8 months ago
Hierarchies Relating Topology and Geometry
Cognitive Vision has to represent, reason and learn about objects in its environment it has to manipulate and react to. There are deformable objects like humans which cannot be des...
Walter G. Kropatsch, Yll Haxhimusa, Pascal Lienhar...
IJCAI
1989
13 years 8 months ago
Reasoning about Kinematic Topology
t ion which is much more abstract than a place vocabulary, the kinematic topology. Kinematic topology does not define qualitative inference rules, but provides a characterization o...
Boi Faltings, Emmanuel Baechler, J. Primus
ASUNAM
2010
IEEE
13 years 7 months ago
Product Adoption Networks and Their Growth in a Large Mobile Phone Network
—To understand the diffusive spreading of a product in a telecom network, whether the product is a service, handset, or subscription, it can be very useful to study the structure...
Pal Roe Sundsoy, Johannes Bjelland, Geoffrey Canri...