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CIMCA
2008
IEEE
14 years 2 months ago
Usability-Focused Architectural Design for Graphical User Interface Components
Although in recent years some progress in software engineering (SE) and human-computer interaction (HCI) has been made, there is still a gap between the two research areas and the...
Stephan Bode, Matthias Riebisch
CHI
2007
ACM
14 years 8 months ago
Usability and free/libre/open source software SIG: HCI expertise and design rationale
The usability of Free/Libre/Open Source Software (FLOSS) is a new challenge for HCI professionals. Although HCI professionals are working on usability issues in FLOSS, the CHI com...
Paula M. Bach, Bryan Kirschner, John M. Carroll
DIGRA
2003
Springer
14 years 1 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
ACMIDC
2010
13 years 8 months ago
Make a Riddle and TeleStory: designing children's applications for the siftables platform
We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables are hybrid tangible-g...
Seth Hunter, Jeevan J. Kalanithi, David Merrill
CVPR
2004
IEEE
14 years 10 months ago
Globally Optimal Segmentation of Interacting Surfaces with Geometric Constraints
Abstract-- Efficient detection of globally optimal surfaces representing object boundaries in volumetric datasets is important and remains challenging in many medical image analysi...
Kang Li, Xiaodong Wu, Danny Z. Chen, Milan Sonka