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ATAL
2006
Springer
15 years 9 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
FOIKS
2008
Springer
15 years 7 months ago
An Alternative Foundation for DeLP: Defeating Relations and Truth Values
Abstract. In this paper we recast the formalism of argumentation formalism known as DeLP (Defeasible Logic Programming) in game-theoretic terms. By considering a game between a Pro...
Ignacio D. Viglizzo, Fernando A. Tohmé, Gui...
TIT
2008
121views more  TIT 2008»
15 years 6 months ago
Asynchronous Iterative Water-Filling for Gaussian Frequency-Selective Interference Channels
This paper considers the maximization of information rates for the Gaussian frequency-selective interference channel, subject to power and spectral mask constraints on each link. T...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
206
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HUC
2010
Springer
15 years 4 months ago
EnergyLife: pervasive energy awareness for households
We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through dif...
Christoffer Björkskog, Giulio Jacucci, Lucian...
CCS
2009
ACM
16 years 25 days ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...