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AAAI
2006
15 years 7 months ago
A Value Theory of Meta-Learning Algorithms
We use game theory to analyze meta-learning algorithms. The objective of meta-learning is to determine which algorithm to apply on a given task. This is an instance of a more gene...
Abraham Bagherjeiran
CHI
2009
ACM
16 years 6 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle
CHI
2006
ACM
16 years 6 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary
DIGRA
2005
Springer
15 years 11 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
DIGRA
2005
Springer
15 years 11 months ago
Gaining Advantage: How Videogame Players Define and Negotiate Cheating
This paper addresses players’ uses of supplemental items during gameplay, how they define what is and is not “cheating” in reference to these items, and then, what actions t...
Mia Consalvo