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ISWC
1998
IEEE
15 years 10 months ago
Visual Contextual Awareness in Wearable Computing
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, awearablecomputercanspendmoretimeobserving its user to p...
Thad Starner, Bernt Schiele, Alex Pentland
CHI
2007
ACM
15 years 10 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
AGENTS
2000
Springer
15 years 9 months ago
A game-theoretic formulation of multi-agent resource allocation
This paper considers resource allocation in a network with mobile agents competing for computational priority. We formulate this problem as a multi-agent game with the players bei...
Jonathan Bredin, Rajiv T. Maheswaran, Çagri...
AIIDE
2008
15 years 8 months ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
AUSAI
2008
Springer
15 years 8 months ago
CASPER: A Case-Based Poker-Bot
This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold'em poker. The development of a CASe-based Poker playER (CASPER) is de...
Ian Watson, Jonathan Rubin