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ICALT
2008
IEEE
14 years 4 months ago
Adapting an Educational Game for Spanish Orthography to make it Adaptive and Accessible
This paper explains SAMO, an educational game for Spanish orthography. The game is an evolution of MITO, which was evaluated with real students. Using information obtained from th...
Cristina Carmona, David Bueno, Miguel A. Jim&eacut...
FSTTCS
2006
Springer
14 years 1 months ago
Almost Optimal Strategies in One Clock Priced Timed Games
We consider timed games extended with cost information, and prove computability of the optimal cost and of -optimal memoryless strategies in timed games with one clock. In contrast...
Patricia Bouyer, Kim Guldstrand Larsen, Nicolas Ma...
ATAL
2005
Springer
14 years 3 months ago
The value of privacy: optimal strategies for privacy minded agents
Agents often want to protect private information, while at the same acting upon the information. These two desires are in conflict, and this conflict can be modeled in strategic...
Sieuwert van Otterloo
GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
14 years 4 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
CRITICAL
2005
14 years 1 days ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern