Object-based video coding requires the transmission of the object shape. This shape is sent as a binary a-plane. In lossy packetbased networks, such as the Internet, this informat...
Guido M. Schuster, Xiaohuan Li, Aggelos K. Katsagg...
One fundamental problem with streaming video data over unreliable IP networks is that packets may be dropped or arrive too late for real-time playback. Traditional error-control s...
—Imperfect transmission of block-coded images often results in lost blocks. A novel error concealment method called best neighborhood matching (BNM) is presented by using a speci...
We introduce stochastic priority games — a new class of perfect information stochastic games. These games can take two different, but equivalent, forms. In stopping priority ga...
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...