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AAAI
2007
15 years 8 months ago
Learning Equilibrium in Resource Selection Games
We consider a resource selection game with incomplete information about the resource-cost functions. All the players know is the set of players, an upper bound on the possible cos...
Itai Ashlagi, Dov Monderer, Moshe Tennenholtz
GAMEON
2000
15 years 7 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
HICSS
2009
IEEE
145views Biometrics» more  HICSS 2009»
16 years 1 months ago
Online Gaming to Apply for Jobs - The Impact of Self- and E-Assessment on Staff Recruitment
The process of recruiting employees has changed since the internet entered enterprises. From simply posting job ads and information on the internet to online application forms and...
Sven Laumer, Alexander von Stetten, Andreas Eckhar...
IAT
2009
IEEE
16 years 1 months ago
Bilateral Bargaining with One-Sided Two-Type Uncertainty
It is a challenging problem to find agents’ rational strategies in bargaining with incomplete information. In this paper we perform a game theoretic analysis of agents’ ratio...
Bo An, Nicola Gatti, Victor R. Lesser
ACG
2009
Springer
16 years 26 days ago
Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these techniques one can solve specific subsets of a complex game, achieving optimal pl...
Paolo Ciancarini, Gian Piero Favini