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AIIDE
2009
13 years 11 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
ISMIS
2003
Springer
14 years 3 months ago
Development of Generic Search Method Based on Transformation Invariance
Abstract. The needs of efficient and flexible information retrieval on multistructural data stored in database and network are significantly growing. Especially, its flexibility pl...
Fuminori Adachi, Takashi Washio, Hiroshi Motoda, A...
AEI
1999
134views more  AEI 1999»
13 years 9 months ago
Automatic design synthesis with artificial intelligence techniques
Design synthesis represents a highly complex task in the field of industrial design. The main difficulty in automating it is the definition of the design and performance spaces, i...
Francisco J. Vico, Francisco J. Veredas, Jos&eacut...
BMCBI
2010
160views more  BMCBI 2010»
13 years 4 months ago
eHive: An Artificial Intelligence workflow system for genomic analysis
Background: The Ensembl project produces updates to its comparative genomics resources with each of its several releases per year. During each release cycle approximately two week...
Jessica Severin, Kathryn Beal, Albert J. Vilella, ...
AGENTS
2001
Springer
14 years 2 months ago
Intelligent agents for an artificial market system
This paper describes an agent-based artificial market system whose underlying interaction protocols provide advanced features. Using the system, actors (i.e., customers and mercha...
Nikos I. Karacapilidis, Pavlos Moraitis