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GI
2004
Springer
14 years 2 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ASSETS
2006
ACM
14 years 2 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
ICCV
2011
IEEE
12 years 8 months ago
Probabilistic Group-Level Motion Analysis and Scenario Recognition
This paper addresses the challenge of recognizing behavior of groups of individuals in unconstraint surveillance environments. As opposed to approaches that rely on agglomerative ...
Ming-Ching Chang, Nils Krahnstoever, Weina Ge
ATAL
2003
Springer
14 years 1 months ago
Locating moving entities in indoor environments with teams of mobile robots
This article presents an implemented multi-robot system for playing the popular game of laser tag. The object of the game is to search for and tag opponents that can move freely a...
Matthew Rosencrantz, Geoffrey J. Gordon, Sebastian...
FAST
2009
13 years 6 months ago
Application of Named Graphs Towards Custom Provenance Views
Provenance capture as applied to execution oriented and interactive workflows is designed to record minute detail needed to support a "modify and restart" paradigm as we...
Tara Gibson, Karen Schuchardt, Eric G. Stephan