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HERCMA
2001
126views Mathematics» more  HERCMA 2001»
13 years 11 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann
CVPR
2003
IEEE
14 years 11 months ago
Transforming Camera Geometry to A Virtual Downward-Looking Camera: Robust Ego-Motion Estimation and Ground-Layer Detection
This paper presents a robust method to solve the two coupled problems: ground layer detection and vehicle egomotion estimation, which appear in visual navigation. We virtually rot...
Qifa Ke, Takeo Kanade
HAPTICS
2009
IEEE
14 years 4 months ago
Virtual active touch: Perceived roughness through a pointing-stick-type tactile interface
For realizing a tactile display for a handheld device, active touch movement should be represented on a small interface. We propose the addition of a tactile feedback mechanism fo...
Takahiro Yamauchi, Masashi Konyo, Shogo Okamoto, S...
GLOBECOM
2006
IEEE
14 years 3 months ago
Position-based Routing using Virtual Small World in MANETs
— Routing is the foremost issue in mobile ad hoc networks (MANETs), In a wireless environment characterized by small bandwidth and limited computation resources, positionbased ro...
Cong Liu, Jie Wu
IPMI
2005
Springer
14 years 3 months ago
PDE-Based Three Dimensional Path Planning for Virtual Endoscopy
Abstract. Three dimensional medial paths or curve skeletons (CS) are an essential component of any virtual endoscopy (VE) system, because they serve as flight paths for a virtual ...
M. Sabry Hassouna, Aly A. Farag