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NETGAMES
2003
ACM
14 years 27 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ATAL
2004
Springer
14 years 1 months ago
Toward Trustworthy Adjustable Autonomy in KAoS
Trust is arguably the most crucial aspect of agent acceptability. At its simplest level, it can be characterized in terms of judgments that people make concerning three factors: an...
Jeffrey M. Bradshaw, Hyuckchul Jung, Shriniwas Kul...
ECAL
2007
Springer
14 years 1 months ago
Multi-level Selection in the Emergence of Language Systematicity
Language can be viewed as a complex adaptive system which is continuously shaped and reshaped by the actions of its users as they try to solve communicative problems. To maintain c...
Luc Steels, Remi van Trijp, Pieter Wellens
ATAL
2003
Springer
14 years 26 days ago
Customizing AOSE methodologies by reusing AOSE features
Future large-scale software development projects will require engineering support for a diverse range of software quality attributes, such as privacy and openness. It is not feasi...
Thomas Juan, Leon Sterling, Maurizio Martelli, Viv...
AAAI
2006
13 years 9 months ago
Salience in Orientation-Filter Response Measured as Suspicious Coincidence in Natural Images
Visual cortex neurons have receptive fields resembling oriented bandpass filters, and their response distributions on natural images are non-Gaussian. Inspired by this, we previou...
Subramonia Sarma, Yoonsuck Choe