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CIG
2006
IEEE
14 years 2 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
ACMACE
2006
ACM
14 years 2 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
14 years 1 months ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
ICRA
1999
IEEE
129views Robotics» more  ICRA 1999»
14 years 28 days ago
Automatic Property Identification via Parameterized Constraints
During teleoperation, the automatic identification of remote environment properties has the potential of improving performance by providing task-specific feedback to the operator. ...
Thomas Debus, Pierre E. Dupont, Robert D. Howe
IAT
2003
IEEE
14 years 1 months ago
Problem-solving in open environments
With the increasing use of the internet, many problemsolving tasks such as resource allocation, scheduling, planning, and configuration pose themselves in an open setting involvi...
Santiago Macho-Gonzalez, Boi Faltings