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IVA
2005
Springer
14 years 3 months ago
Providing Computer Game Characters with Conversational Abilities
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that...
Joakim Gustafson, Johan Boye, Morgan Fredriksson, ...
IVA
2005
Springer
14 years 3 months ago
Proactive Mediation in Plan-Based Narrative Environments
Abstract. In interactive plan-based narrative environments, user's actions must be monitored to ensure that conditions necessary for the execution of narrative plans are not c...
Justin Harris, R. Michael Young
JSAI
2005
Springer
14 years 3 months ago
Support for Content Creation Using Conversation Quanta
Abstract. In this study, we present a computational approach to support content creation by recording and reusing the conversational contents as reusable nuggets. We introduce the ...
Ken Saito, Hidekazu Kubota, Yasuyuki Sumi, Toyoaki...
MABS
2005
Springer
14 years 3 months ago
An Artificial Maieutic Approach for Eliciting Experts' Knowledge in Multi-agent Simulations
Models of human behaviours used in multi-agent simulations are limited by the ability of introspection of the social actors: some of their knowledge (reflexes, habits, non-formali...
François Sempé, Minh Nguyen-Duc, Sta...
MATES
2005
Springer
14 years 3 months ago
The Distributed Weighing Problem: A Lesson in Cooperation Without Communication
Abstract. Cooperative problem solving without communication is an oftenstudied field within multi-agent research. Realistic problems investigated in this particular field are compl...
Tibor Bosse, Mark Hoogendoorn, Catholijn M. Jonker
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