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181
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ICDCS
2012
IEEE
13 years 6 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
128
Voted
IV
2002
IEEE
99views Visualization» more  IV 2002»
15 years 8 months ago
Rigorous Exploration of Medical Data in Collaborative Virtual Reality Applications
We describe a virtual reality widget library and two medical applications. These applications, built on the widget library, make use of collaborative interaction techniques. These...
Fred Dech, Jonathan C. Silverstein
140
Voted
ACMACE
2006
ACM
15 years 9 months ago
Open experiments of mobile sightseeing support systems with shared virtual worlds
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kaz...
147
Voted
DSRT
1999
IEEE
15 years 8 months ago
Distributed Interaction in Virtual Spaces
Virtual spaces based on the metaphor of "shared network places" are becoming a well accepted implementation approach for multiuser, multimedia, distributed cooperative w...
Alois Ferscha, James Johnson
125
Voted
VR
2002
IEEE
139views Virtual Reality» more  VR 2002»
15 years 8 months ago
Unique Shared-Aperture Display with Head or Target Tracking
The extreme environment of a military cockpit requires a novel display technology, introduced as the Virtual Retinal Display (VRD). A head-worn VRD generates an image by optical s...
Winyu Chinthammit, Eric J. Seibel, Thomas A. Furne...