Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
— In this work, we further test the hypothesis that physical embodiment has a measurable effect on performance and impression of social interactions. Support for this hypothesis ...
Joshua Wainer, David Feil-Seifer, Dylan A. Shell, ...
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...