Sciweavers

78 search results - page 7 / 16
» Interactants' Most Intimate Self-disclosure in Interactions ...
Sort
View
ICIDS
2009
Springer
14 years 1 months ago
Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling
Say Anything is a text-based interactive digital storytelling application that differs from other systems in its emphasis on the ability of users to create a narrative in any domai...
Reid Swanson, Andrew S. Gordon
CHI
2005
ACM
14 years 7 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
CHI
2005
ACM
14 years 7 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
SCA
2007
13 years 9 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
AFRIGRAPH
2004
ACM
14 years 25 days ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...