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» Interacting with Virtual Humans through Body Actions
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CHI
2008
ACM
14 years 9 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
IROS
2009
IEEE
208views Robotics» more  IROS 2009»
14 years 3 months ago
Human Robot interaction studies on laban human movement analysis and dynamic background segmentation
— Human movement analysis through vision sensing systems is an important subject regarding Human-Robot interaction. This is a growing area of research, with wide range of aplicat...
Luis Santos, José Augusto Prado, Jorge Dias
SIGGRAPH
1997
ACM
14 years 1 months ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
CGF
2010
129views more  CGF 2010»
13 years 6 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
TEI
2010
ACM
170views Hardware» more  TEI 2010»
14 years 3 months ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde