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» Interacting with Virtual Humans through Body Actions
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CHI
2005
ACM
14 years 9 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
HAPTICS
2009
IEEE
14 years 3 months ago
Effects of magnitude and phase cues on human motor adaptation
Recent findings have shown that humans can adapt their internal control model to account for the changing dynamics of systems they manipulate. In this paper, we explore the effect...
Ali Israr, Hakan Kapson, Volkan Patoglu, Marcia Ki...
VRST
2004
ACM
14 years 2 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
IVA
2007
Springer
14 years 3 months ago
Proactive Authoring for Interactive Drama: An Author's Assistant
Interactive drama allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. One of the central challenges f...
Mei Si, Stacy Marsella, David V. Pynadath
ICMCS
2006
IEEE
215views Multimedia» more  ICMCS 2006»
14 years 3 months ago
Biologically vs. Logic Inspired Encoding of Facial Actions and Emotions in Video
Automatic facial expression analysis is an important aspect of Human Machine Interaction as the face is an important communicative medium. We use our face to signal interest, disa...
Michel François Valstar, Maja Pantic