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ESCIENCE
2006
IEEE
14 years 4 months ago
Managing Large-Scale Workflow Execution from Resource Provisioning to Provenance Tracking: The CyberShake Example
This paper discusses the process of building an environment where large-scale, complex, scientific analysis can be scheduled onto a heterogeneous collection of computational and s...
Ewa Deelman, Scott Callaghan, Edward Field, Hunter...
ACMACE
2006
ACM
14 years 4 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
NETGAMES
2006
ACM
14 years 4 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
IPPS
2005
IEEE
14 years 3 months ago
Distributed Data Streams Indexing using Content-Based Routing Paradigm
In recent years, we have seen a dramatic increase in the use of data-centric distributed systems such as global grid infrastructures, sensor networks, network monitoring, and vari...
Ahmet Bulut, Ambuj K. Singh, Roman Vitenberg
ACMACE
2005
ACM
14 years 3 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...