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» Interaction and Realizability
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BCS
2008
13 years 11 months ago
Overcoming Software Fragility with Interacting Feedback Loops and Reversible Phase Transitions
Programs are fragile for many reasons, including software errors, partial failures, and network problems. One way to make software more robust is to design it from the start as a ...
Peter Van Roy
CHI
1993
ACM
14 years 2 months ago
Preserving knowledge in design projects: what designers need to know
In order to inform the design of technology support and new procedural methodsfor softwaredesign,we analyzed the content of real design meetingsin threeorganizations, focusing in ...
James D. Herbsleb, Eiji Kuwana
ACMACE
2007
ACM
14 years 1 months ago
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
CHI
2003
ACM
14 years 10 months ago
Just blink your eyes: a head-free gaze tracking system
We propose a head-free, easy-setup gaze tracking system designed for a gaze-based Human-Computer Interaction. Our system enables the user to interact with the computer soon after ...
Takehiko Ohno, Naoki Mukawa, Shinjiro Kawato
IADIS
2004
13 years 11 months ago
Collaborative Task and Communication Protocol Among Pedagogical Agents in Teaching Task
In recent years, there are many educational systems which incorporate the agents such as pedagogical agents and peer agents, as a means to realize the teaching, coaching and suppo...
Ryo Takaoka, Toshio Okamoto