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WOA
2003
13 years 10 months ago
Filling the Gap Between Users and Objects: a Multichannel Interactive Environment
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...
VR
2010
IEEE
127views Virtual Reality» more  VR 2010»
13 years 6 months ago
Synthesizing contact sounds between textured models
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visib...
Zhimin Ren, Hengchin Yeh, Ming C. Lin
ISMAR
2003
IEEE
14 years 1 months ago
3D Reconstruction of Stereo Images for Interaction between Real and Virtual Worlds
Mixed reality is different from the virtual reality in that users can feel immersed in a space which is composed of not only virtual but also real objects. Thus, it is essential t...
Hansung Kim, Seung-Jun Yang, Kwanghoon Sohn
EGH
2003
Springer
14 years 1 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...