A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Coordinating goals, schedules, and tasks among collaborators is difficult, and made even more so when there are disciplinary, geographic and institutional boundaries that must be ...
Saeko Nomura, Jeremy P. Birnholtz, Oya Rieger, Gil...
A methodology for feature design, specification, and validation is presented. The methodology is based on Use Case Maps for the description of features and on LOTOS with its tools ...
This paper describes the design of a service that provides nutritional feedback to female college freshmen. A variety of background research methods-food journals, competitive pro...