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CHI
2005
ACM
16 years 6 months ago
Making space for stories: ambiguity in the design of personal communication systems
Pervasive personal communication technologies offer the potential for important social benefits for individual users, but also the potential for significant social difficulties an...
Paul M. Aoki, Allison Woodruff
CHI
2011
ACM
14 years 9 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
ECTEL
2007
Springer
16 years 12 days ago
An Interoperability Infrastructure for Distributed Feed Networks
Blogs have the aordance to become an integral part of teaching and learning processes as a vehicle for knowledge management. Open, exible systems integrating blogs provide user-f...
Fridolin Wild, Steinn E. Sigurðarson, Stefan S...
DIMVA
2010
15 years 7 months ago
Take a Deep Breath: A Stealthy, Resilient and Cost-Effective Botnet Using Skype
Abstract. Skype is one of the most used P2P applications on the Internet: VoIP calls, instant messaging, SMS and other features are provided at a low cost to millions of users. Alt...
Antonio Nappa, Aristide Fattori, Marco Balduzzi, M...
BMCBI
2008
136views more  BMCBI 2008»
15 years 6 months ago
An efficient method for the prediction of deleterious multiple-point mutations in the secondary structure of RNAs using suboptim
Background: RNAmute is an interactive Java application which, given an RNA sequence, calculates the secondary structure of all single point mutations and organizes them into categ...
Alexander Churkin, Danny Barash