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» Interaction in Really Graphical User Interfaces
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FPLAY
2008
13 years 10 months ago
Integrating cumulative context into computer games
In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to...
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da...
IV
2005
IEEE
149views Visualization» more  IV 2005»
14 years 2 months ago
Visualisation Techniques for Users and Designers of Layout Algorithms
Visualisation systems consisting of a set of components through which data and interaction commands flow have been explored by a number of researchers. Such hybrid and multistage ...
Greg Ross, Alistair Morrison, Matthew Chalmers
INFOVIS
1999
IEEE
14 years 1 months ago
Aggregate Towers: Scale Sensitive Visualization and Decluttering of Geospatial Data
We have developed a technique, Aggregate Towers, that allows geospatial data to be visualized across a range of map scales. We use a combination of data aggregation algorithms and...
James K. Rayson
CHI
2008
ACM
14 years 9 months ago
Optimal parameters for efficient crossing-based dialog boxes
We present an empirical analysis of crossing-based dialog boxes. First, we study the spatial constraints required for efficient crossing-based interactions in the case of a simple...
Morgan Dixon, François Guimbretière,...
UIST
2006
ACM
14 years 2 months ago
SwingStates: adding state machines to the swing toolkit
This article describes SwingStates, a library that adds state machines to the Java Swing user interface toolkit. Unlike traditional approaches, which use callbacks or listeners to...
Caroline Appert, Michel Beaudouin-Lafon