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FGR
2008
IEEE
254views Biometrics» more  FGR 2008»
13 years 8 months ago
Design sparse features for age estimation using hierarchical face model
A key point in automatic age estimation is to design feature set essential to age perception. To achieve this goal, this paper builds up a hierarchical graphical face model for fa...
Jin-Li Suo, Tianfu Wu, Song Chun Zhu, Shiguang Sha...
CGF
2002
145views more  CGF 2002»
13 years 7 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 9 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
14 years 2 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
SI3D
2010
ACM
14 years 29 days ago
Real-time multi-agent path planning on arbitrary surfaces
Path planning is an active topic in the literature, and efficient navigation over non-planar surfaces is an open research question. In this work we present a novel technique for ...
Rafael P. Torchelsen, Luiz F. Scheidegger, Guilher...