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APCHI
1998
IEEE
15 years 8 months ago
Claymore: Augmented Direct Manipulation of Three-Dimensional Objects
This paper describes a method for manipulating a threedimensional object without considering conventional three independent orthogonal views. We apply the direct manipulation to o...
Hideki Mitsunobu, Takashi Oshiba, Jiro Tanaka
UIST
1999
ACM
15 years 8 months ago
The Videomouse: A Camera-Based Multi-degree-of-freedom Input Device
The VideoMouse is a mouse that uses a camera as its input sensor. A real-time vision algorithm determines the six degree-of-freedom mouse posture, consisting of 2D motion, tilt in...
Ken Hinckley, Mike Sinclair, Erik Hanson, Richard ...
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 9 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
COMPSAC
2004
IEEE
15 years 8 months ago
Protein Functional Motion Query and Visualization
Function is a dynamic property closely related to the conformational mechanisms of the protein structure in its physiological environment. Efficient methods and tools for predicti...
Xiong Liu, Hassan A. Karimi, Lee-Wei Yang, Ivet Ba...
VRST
2006
ACM
15 years 10 months ago
Spatial input device structure and bimanual object manipulation in virtual environments
Complex 3D interaction tasks require the manipulation of a large number of input parameters. Spatial input devices can be constructed such that their structure reflects the task ...
Arjen van Rhijn, Jurriaan D. Mulder