This paper presents a way of improving computerbased with lifelike presence in learning environment. The approach combines Intelligent Tutoring Systems with research on human emot...
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
We have been developing Rogue, an architecture that integrates high-level planning with a low-level executing robotic agent. Rogue is designed as the oce gofer task planner for X...
— A new approach to the 3D human motion tracking problem is proposed, which combines several particle filters with a physical simulation of a flexible body model. The flexible...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...