This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
We present a method for transforming the infinite interactive state space of interactive POMDPs (I-POMDPs) into a finite one, thereby enabling the computation of exact solutions. ...
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
Volume rendering is a valuable and important technique for scientific visualization. One well known application area is the reconstruction and visualization of output from medica...
Roger C. Tam, Christopher G. Healey, Borys Flak, P...