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CHI
2009
ACM
14 years 14 days ago
Origami simulator: a multi-touch experience
We present a 3D origami simulator with multi-touch interaction. This is a preliminary exploration of manipulating 3D models with multi-touch. Following a user centered approach, w...
Samuel Hsiao-Heng Chang, Lachlan Stuart, Beryl Pli...
CGF
2008
151views more  CGF 2008»
13 years 7 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
3DPVT
2006
IEEE
174views Visualization» more  3DPVT 2006»
14 years 1 months ago
Two Stage View Planning for Large-Scale Site Modeling
We present a systematic view planning method to assist construction of 3-D models of large outdoor sites using a mobile robot platform with mounted scanner. In the first stage, w...
Paul Blaer, Peter K. Allen
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
14 years 26 days ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
SI3D
2009
ACM
14 years 2 months ago
Fast high-quality line visibility
Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom that shading alone. A substantial challenge for making stylized ...
Forrester Cole, Adam Finkelstein