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92
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IV
2003
IEEE
87views Visualization» more  IV 2003»
15 years 8 months ago
Rendering recognizably unique textures
We present a perceptually designed hardwareaccelerated algorithm for generating unique background textures for distinguishing documents. To be recognizable, the texture should pro...
Janne V. Kujala, Tuomas J. Lukka
120
Voted
NCA
2003
IEEE
15 years 8 months ago
SWIFT: Scheduling in Web Servers for Fast Response Time
This paper addresses the problem of how to service web requests quickly in order to minimize the client response time. Some of the recent work uses the idea of the Shortest Remain...
Mayank Rawat, Ajay D. Kshemkalyani
126
Voted
PG
2003
IEEE
15 years 8 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
123
Voted
SIBGRAPI
2003
IEEE
15 years 8 months ago
Using Efficient Visual Exploration Techniques to Evaluate Features for Content-Based Image Retrieval
This paper presents a novel visual approach to evaluate, in a fast and effective way, the development of new image feature extraction techniques concerning content-based image ret...
José Fernando Rodrigues Jr., César A...
VISUALIZATION
2003
IEEE
15 years 8 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
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